Ybuni Tiger Adventure functions as an aggregate of three distinct simulation modules. Each component allows for the adjustment of operational parameters across three tiers of complexity: easy, medium, and hard.

Radial Defense Module

The first module positions a central asset requiring protection from converging autonomous entities. Contact between an entity and the asset causes a health status decrement. User interaction is required to intercept these entities. Point calculation utilizes a formula based on the number of intercepted entities multiplied by a tier-specific coefficient (6, 12, or 18). The velocity and density of incoming entities escalate as the session persists.

Displacement Physics Module

The second component implements a physics-based interaction where two avatars occupy a bounded arena. Touch inputs apply force vectors intended to displace the opposing avatar beyond the perimeter. Two successful displacements trigger a transition to the subsequent stage. Scoring aggregates a base value with an incremental addition of 50 points per stage, while the opposing avatar's resistance scales accordingly.

Trajectory Targeting Module

The final module operates as a precision targeting simulation. The objective involves directing a projectile past a blocking entity into a defined zone. The scoring algorithm multiplies the count of successful sequences by a difficulty integer (1, 2, or 3) and a constant factor of twenty.

Asset and Data Management

The Ybuni Tiger Adventure includes a catalog interface where accumulated points facilitate the unlocking of visual modifications. A dedicated data panel displays performance statistics across all operational modes.